# Rarity

Warrior's rarity depends on the accessories attached to the bodyparts. These accessories not only affect the Warrior's rarity, but also the Warrior's base stats.&#x20;

Rarity is classified into 6 types which are: Common, Uncommon, Rare, Mythic, Legendary and God.‌ Rarity is randomly spawned when the player buys a Warrior, the higher the rarity, the higher the Warrior value.&#x20;

Each accessory type will affect 2 of the five basic Warrior stats mentioned above.‌

| Type of accessories         | ATK | DEF |  HP |  CR |  CD |
| --------------------------- | :-: | :-: | :-: | :-: | :-: |
| Hat/Hair/Bracelet/Mask/Belt |     |  x  |  x  |     |     |
| Glasses/Earring             |  x  |     |     |     |  x  |
| Necklace/Tie                |     |     |     |  x  |  x  |
| Weapon/Secondary Weapon     |  x  |     |     |  x  |     |
| Watch/Ring/Glove            |  x  |  x  |     |     |     |

**Accessories or Rarity Stats**

| **Rarity level** | Rarity rate |  ATK  |   DEF  |  HP  |  CR  |   CD  |
| ---------------- | ----------- | :---: | :----: | :--: | :--: | :---: |
| Common           | **35%**     |   7%  |   10%  | 3.5% | 1.8% |  10%  |
| Uncommon         | **30%**     |  8.5% | 12.5%. | 4.2% | 2.2% | 13.5% |
| Rare             | **21%**     |   9%  |   14%  | 4.6% | 2.4% | 14.5% |
| Mythic           | **8.5%**    | 10.5% |   16%  | 5.2% | 2.6% | 15.6% |
| Legendary        | **5%**      | 11.5% |   18%  |  6%  | 2.8% | 16.5% |
| God              | **0.5%**    | 12.5% |   20%  |  7%  |  3%  |  18%  |

_Note: the stats is applied for the first version_

The bonus stats above is modified bonus which is based on base stats of warriors.

Accessories in general, including weapons, are attached to the bodypart, so when selling the bodypart , it mean selling accessories.
