> For the complete documentation index, see [llms.txt](https://defiwarrior-1.gitbook.io/defi-warrior/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://defiwarrior-1.gitbook.io/defi-warrior/bounty-hunting.md).

# Bounty Hunting

![](/files/b1EhFiwwYTGc0RdmHmFC)

Bounty Hunting is about dispatching Warriors within a required time for rewards:

* Warrior will not be locked. It means while dispatching, Warriors can also play the other game modes such as PvP, Adventures, Mining but Staking.
* Each warrior can only dispatch 1 quest at a time. Times of dispatching is limited and varies between Tiers in a day. The more stars a Warrior has, the more times it is dispatched.
* Warrior Dispatching Limit per day

| Number of star | Times of Dispatch |
| :------------: | :---------------: |
|     1 star     |      4 times      |
|     2 stars    |      5 times      |
|     3 stars    |      6 times      |

* For each quest, you need warriors of planet and have enough stars that the quest requires.&#x20;

<table><thead><tr><th width="189" align="center">No</th><th align="center">Quest</th><th align="center">Total star</th><th align="center">Planet</th><th align="center">Difficulty</th></tr></thead><tbody><tr><td align="center">1</td><td align="center">Absolute Polonium Solution</td><td align="center">2</td><td align="center">1B</td><td align="center">Easy</td></tr><tr><td align="center">2</td><td align="center">Alkali Titration</td><td align="center">2</td><td align="center">1B</td><td align="center">Easy</td></tr><tr><td align="center">3</td><td align="center">Base Electrolysis</td><td align="center">2</td><td align="center">1E</td><td align="center">Easy</td></tr><tr><td align="center">4</td><td align="center">Biochemical Saturation</td><td align="center">2</td><td align="center">1B</td><td align="center">Easy</td></tr><tr><td align="center">5</td><td align="center">Chronal Hypnodissociation</td><td align="center">2</td><td align="center">1E</td><td align="center">Easy</td></tr><tr><td align="center">6</td><td align="center">Extreme Cyberfusion</td><td align="center">2</td><td align="center">1E</td><td align="center">Easy</td></tr><tr><td align="center">7</td><td align="center">Ionized Crystalization</td><td align="center">3</td><td align="center">1E</td><td align="center">Easy</td></tr><tr><td align="center">8</td><td align="center">Metal Acceleration</td><td align="center">3</td><td align="center">1E</td><td align="center">Easy</td></tr><tr><td align="center">9</td><td align="center">Metallic Photoacceleration</td><td align="center">3</td><td align="center">1B</td><td align="center">Easy</td></tr><tr><td align="center">10</td><td align="center">Nonpolar Resonance</td><td align="center">4</td><td align="center">1E - 1B</td><td align="center">Easy</td></tr><tr><td align="center">11</td><td align="center">Sequential Ion Titration</td><td align="center">3</td><td align="center">1E - 1B</td><td align="center">Normal</td></tr><tr><td align="center">12</td><td align="center">Skeletal Oscillation</td><td align="center">3</td><td align="center">1E - 1B</td><td align="center">Normal</td></tr><tr><td align="center">13</td><td align="center">Skeletal Sonioscillation</td><td align="center">3</td><td align="center">2B</td><td align="center">Normal</td></tr><tr><td align="center">14</td><td align="center">Time Destablization</td><td align="center">3</td><td align="center">1E - 1B</td><td align="center">Normal</td></tr><tr><td align="center">15</td><td align="center">Vorticular Xenon Adhesion</td><td align="center">3</td><td align="center">1E - 1B</td><td align="center">Normal</td></tr><tr><td align="center">16</td><td align="center">Cosmic Ray Resonance</td><td align="center">3</td><td align="center">2E</td><td align="center">Normal</td></tr><tr><td align="center">17</td><td align="center">Alpha Wave Rotoacceleration</td><td align="center">4</td><td align="center">1E - 1B</td><td align="center">Normal</td></tr><tr><td align="center">18</td><td align="center">Alternating Protein Distortion</td><td align="center">4</td><td align="center">1E - 1B</td><td align="center">Normal</td></tr><tr><td align="center">19</td><td align="center">Chromatic Acceleration</td><td align="center">4</td><td align="center">2B</td><td align="center">Normal</td></tr><tr><td align="center">20</td><td align="center">Dimagnetic Phagoionization</td><td align="center">4</td><td align="center">2E</td><td align="center">Normal</td></tr><tr><td align="center">21</td><td align="center">Dynamic Friction Titration</td><td align="center">5</td><td align="center">2B - 1E</td><td align="center">Hard</td></tr><tr><td align="center">22</td><td align="center">Electromagnetic Cosmoscillation</td><td align="center">5</td><td align="center">2E - 1B</td><td align="center">Hard</td></tr><tr><td align="center">23</td><td align="center">Tachyon Accretion</td><td align="center">5</td><td align="center">3B</td><td align="center">Hard</td></tr><tr><td align="center">24</td><td align="center">Genetic Adhesion</td><td align="center">5</td><td align="center">2B - 1E</td><td align="center">Hard</td></tr><tr><td align="center">25</td><td align="center">Chromasome Crystalization</td><td align="center">5</td><td align="center"> 2E - 1B</td><td align="center">Hard</td></tr><tr><td align="center">26</td><td align="center">Magnetic Gastroactivation</td><td align="center">5</td><td align="center">3E</td><td align="center">Hard</td></tr><tr><td align="center">27</td><td align="center">Metallobuffer</td><td align="center">6</td><td align="center">2B - 1E</td><td align="center">Hard</td></tr><tr><td align="center">28</td><td align="center">Meteosolution</td><td align="center">6</td><td align="center">2E - 1B</td><td align="center">Hard</td></tr><tr><td align="center">29</td><td align="center">Nucleus Neutralization</td><td align="center">6</td><td align="center">2B - 1E</td><td align="center">Hard</td></tr><tr><td align="center">30</td><td align="center">Osteobuffer</td><td align="center">9</td><td align="center">3E</td><td align="center">Hard</td></tr></tbody></table>

* There are 3 types of quest: Easy, Normal and Hard. The harder level is, the more stars of warriors and time are required for dispatching.
* Maximum quests per day is 12 quests but only 6 quests are showed at the time. Whenever the finished quests are claimed, the new quests will appear until it reaches 12 a day. User also can change the content of the new quests by choosing Refresh button which is charged 40 eCWIG per click until you find the suitable quests with your warriors.


---

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