# Rarity

Warrior's rarity depends on the accessories attached to the bodyparts. These accessories not only affect the Warrior's rarity, but also the Warrior's base stats.&#x20;

Rarity is classified into 6 types which are: Common, Uncommon, Rare, Mythic, Legendary and God.‌ Rarity is randomly spawned when the player buys a Warrior, the higher the rarity, the higher the Warrior value.&#x20;

Each accessory type will affect 2 of the five basic Warrior stats mentioned above.‌

| Type of accessories         | ATK | DEF |  HP |  CR |  CD |
| --------------------------- | :-: | :-: | :-: | :-: | :-: |
| Hat/Hair/Bracelet/Mask/Belt |     |  x  |  x  |     |     |
| Glasses/Earring             |  x  |     |     |     |  x  |
| Necklace/Tie                |     |     |     |  x  |  x  |
| Weapon/Secondary Weapon     |  x  |     |     |  x  |     |
| Watch/Ring/Glove            |  x  |  x  |     |     |     |

**Accessories or Rarity Stats**

| **Rarity level** | Rarity rate |  ATK  |   DEF  |  HP  |  CR  |   CD  |
| ---------------- | ----------- | :---: | :----: | :--: | :--: | :---: |
| Common           | **35%**     |   7%  |   10%  | 3.5% | 1.8% |  10%  |
| Uncommon         | **30%**     |  8.5% | 12.5%. | 4.2% | 2.2% | 13.5% |
| Rare             | **21%**     |   9%  |   14%  | 4.6% | 2.4% | 14.5% |
| Mythic           | **8.5%**    | 10.5% |   16%  | 5.2% | 2.6% | 15.6% |
| Legendary        | **5%**      | 11.5% |   18%  |  6%  | 2.8% | 16.5% |
| God              | **0.5%**    | 12.5% |   20%  |  7%  |  3%  |  18%  |

*Note: the stats is applied for the first version*

The bonus stats above is modified bonus which is based on base stats of warriors.

Accessories in general, including weapons, are attached to the bodypart, so when selling the bodypart , it mean selling accessories.


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