Stats
Last updated
Last updated
Each Warrior has different characteristics from appearance to attributes. The character's attributes will have common elements and unique elements.
Each Warrior has basic stats such as:
(*) with CR rate, user can stack more than 100% CR rate, but will have cap value 100%
Only ATK, DEF, HP are added when leveling up
Default Base Stat = Initial Stat Random + Total Gained Stat Per Level
CR rate, user can stack more than 100% CR rate, but will have cap value 100%
CR and CD stats don't increase when leveling up so no Gained stats
Gained stats is the amount that is added to each stat when Wariror levels up
Note: the stats will be updating over time and adjust to match the communities and market.
These indices will be influenced by another index called BUFF, which depends on the market volatility of the cryptocurrency on the centralized exchange. The bigger the price movement, the stronger the BUFF on the fundamental indicators above.
The buff index is calculated based on the price difference of the token in the market according to the 4-hour candle. This means that matches will use the data of the previous 4h frame to buff the character's stats in battles, to increase or decrease ATK & HP of the character.
The percentage change of the 4-hour candle is calculated by the formula x=(close - open)/open
Stats
Stand for
Min Cap Value
Max Cap Value
Displayed form
ATK
Attack
0
-
Flat
DEF
Defense
0
-
Flat
HP
Health
0
-
Flat
CR
Critical
0%
100% *
Percentage
CD
Critical Damange
0%
-
Percentage
Stats
Initial Stats
Gain stats
ATK
250
28
DEF
200
14
HP
4000
400
CR
30%
0
CD
220%
0
Class Base Stat = Default Base Stat * Class Factor
Class
Class Factor
ATK
DEF
HP
CR
CD
Gangster
3.6
1
0.8
0.8
0.4
0.6
Knight
3.5
1
1
0.8
0.2
0.5
Mechanical
3.7
0.7
1
1
0.2
0.8
Soldier
3.5
0.85
0.85
0.9
0.4
0.5
Mage
3.4
1
0.6
0.6
0.2
1
Hunter
3.7
0.8
0.8
0.8
0.6
0.7
X value
Modified stats
x% < -5%
-x% (cap -20%)
-5% <= x% < 0
-5%
0 <= x% <= 5%
+5%
x% > 5%
+x% (cap 20%)