Stats

Each Warrior has different characteristics from appearance to attributes. The character's attributes will have common elements and unique elements.‌

Basic stats

Each Warrior has basic stats such as:‌

Stats

Stand for

Min Cap Value

Max Cap Value

Displayed form

ATK

Attack

0

-

Flat

DEF

Defense

0

-

Flat

HP

Health

0

-

Flat

CR

Critical

0%

100% *

Percentage

CD

Critical Damange

0%

-

Percentage

  • (*) with CR rate, user can stack more than 100% CR rate, but will have cap value 100%

  • Only ATK, DEF, HP are added when leveling up

Default Base Stat = Initial Stat Random + Total Gained Stat Per Level

Stats

Initial Stats

Gain stats

ATK

250

28

DEF

200

14

HP

4000

400

CR

30%

0

CD

220%

0

  • CR rate, user can stack more than 100% CR rate, but will have cap value 100%

  • CR and CD stats don't increase when leveling up so no Gained stats

  • Gained stats is the amount that is added to each stat when Wariror levels up

Class Base Stat = Default Base Stat * Class Factor

Class

Class Factor

ATK

DEF

HP

CR

CD

Gangster

3.6

1

0.8

0.8

0.4

0.6

Knight

3.5

1

1

0.8

0.2

0.5

Mechanical

3.7

0.7

1

1

0.2

0.8

Soldier

3.5

0.85

0.85

0.9

0.4

0.5

Mage

3.4

1

0.6

0.6

0.2

1

Hunter

3.7

0.8

0.8

0.8

0.6

0.7

Note: the stats will be updating over time and adjust to match the communities and market.

BUFF Stats

These indices will be influenced by another index called BUFF, which depends on the market volatility of the cryptocurrency on the centralized exchange. The bigger the price movement, the stronger the BUFF on the fundamental indicators above.‌

X value

Modified stats

x% < -5%

-x% (cap -20%)

-5% <= x% < 0

-5%

0 <= x% <= 5%

+5%

x% > 5%

+x% (cap 20%)

  • The buff index is calculated based on the price difference of the token in the market according to the 4-hour candle. This means that matches will use the data of the previous 4h frame to buff the character's stats in battles, to increase or decrease ATK & HP of the character.

  • The percentage change of the 4-hour candle is calculated by the formula x=(close - open)/open

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